Active Points System

This section is still under development. The concept and calculation rules will be well refined before MAJ launching.

In Mahjong Meta, Active Points represent a player's gaming status and affect the rewards and gains obtained during gameplay. Active Points are determined by a combination of factors including the number of valid game matches played within a week, current staking and lock-up status, and weekly total market transactions, among others.

Valid Games
MAJ Locking
Market Spending
Synthesis Times
Active Invites
Scores

1

TBD

100

1

1

1

10

TBD

500

10

10

10

20

TBD

1,000

20

20

20

30

TBD

2,000

30

30

30

40

TBD

3,500

40

40

40

50

TBD

5,000

50

50

50

60

TBD

8,000

60

60

60

70

TBD

10,000

70

70

70

80

TBD

20,000

80

80

80

90

TBD

50,000

90

90

90

100

TBD

80,000

100

100

100

Valid Games Counting

Aura Mode
Valid Games Counting
Aura Cost
MJU Cost

Ranking-East Round

1

1

0

Ranking-Two Round

1.5

2

0

Tama Mode-East Round

0.5

1

0

Tama Mode-Two Round

0.8

2

0

Tama Battle Royal-16

3

0

100MJU

In Aura Mode, valid game counting will be from reaching Novice III/Tama Novice III.(Count as 0 in Beginner/Tama Beginner Tier)

**Market Spending = MJU Spending + MAJ Spending x Exchange Rate

**Active Invites indicates the number of new players directly invited by the player's referal link and also keeping active (at least 1 valid game) in points couting week.

Weight

Valid Matches(F1)
MAJ Locking (F2)
MJU Transaction (F3)
Synthesis (F4)
Active Invites

W1=100%

W2=TBD

W3=150%

W4=200%

W5=100%

Active Score Calculation

Avtive Points = (W1xFactor1)+(W2xFactor2)+(W3xFactor3)+(W4xFactor4)+(W5xFactor5)

Avtive Points will be calcualted at the end of each week, all rewards will be given accordingly afterwards.

Vault: Reward Pool Distributed to Players

A personal Vault is the accmulated rewards from Active Points system to each player. There are 2 categories of rewards in players Vault.

1: MAJ

Players are able to claim weekly MAJ rewards in next following week. Players will need to burn MAJ to get rewards each week. The MAJ cost will be generated randomly from 1-10.

Player Active Proportion = Player Weekly Active Points/Total Weekly Active Points

Before the burning, players will not be knowing the exact rewarded numbers of MAJ to be claimed. After burn MAJs, MAJ will be distributed to players' Vaults in locking status.

If players didn't exercise their claiming rights within 7 days, the rewards will go back to rewards pool as replenishiments. The new claimable rewards will be avaliable in next week.

Play to unlock: Players will unlock their rewards in Vault by playing more games in Ranking, Friends and Tama Master. Each 1 valid game reached, 5% of remaining rewards in Vault will be distributed to player's wallet with round up number. If the the number of net remaining rewards in Vault for either MAJ or MJU Vouchers are less than 20, players will get at least 1 of remainings in following matches until fully withdrawn.

Active-Points (Highest value between LW/TW AP) Assosiation with Gachaball Daily Caps

Active Points
Ranking
Tama Master
Tama BR

0-0.99

1

1

5

1.00-9.99

2

2

5

10.00-49.99

3

3

5

50.00-99.99

5

5

5

100.00-199.99

7

7

5

200+

9

9

5

*The daily drop limit for Gatchball is determined by the highest value between this week's and last week's active points.

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