Active Points System
This section is still under development. The concept and calculation rules will be well refined before MAJ launching.
Last updated
This section is still under development. The concept and calculation rules will be well refined before MAJ launching.
Last updated
In Mahjong Meta, Active Points represent a player's gaming status and affect the rewards and gains obtained during gameplay. Active Points are determined by a combination of factors including the number of valid game matches played within a week, current staking and lock-up status, and weekly total market transactions, among others.
Valid Games | MAJ Locking | Market Spending | Synthesis Times | Active Invites | Scores |
---|---|---|---|---|---|
Valid Games Counting
Aura Mode | Valid Games Counting | Aura Cost | MJU Cost |
---|---|---|---|
In Aura Mode, valid game counting will be from reaching Novice III/Tama Novice III.(Count as 0 in Beginner/Tama Beginner Tier)
**Market Spending = MJU Spending + MAJ Spending x Exchange Rate
**Active Invites indicates the number of new players directly invited by the player's referal link and also keeping active (at least 1 valid game) in points couting week.
Weight
Active Score Calculation
Avtive Points = (W1xFactor1)+(W2xFactor2)+(W3xFactor3)+(W4xFactor4)+(W5xFactor5)
Avtive Points will be calcualted at the end of each week, all rewards will be given accordingly afterwards.
Vault: Reward Pool Distributed to Players
A personal Vault is the accmulated rewards from Active Points system to each player. There are 2 categories of rewards in players Vault.
1: MAJ
Players are able to claim weekly MAJ rewards in next following week. Players will need to burn MAJ to get rewards each week. The MAJ cost will be generated randomly from 1-10.
Player Active Proportion = Player Weekly Active Points/Total Weekly Active Points
Before the burning, players will not be knowing the exact rewarded numbers of MAJ to be claimed. After burn MAJs, MAJ will be distributed to players' Vaults in locking status.
If players didn't exercise their claiming rights within 7 days, the rewards will go back to rewards pool as replenishiments. The new claimable rewards will be avaliable in next week.
Play to unlock: Players will unlock their rewards in Vault by playing more games in Ranking, Friends and Tama Master. Each 1 valid game reached, 5% of remaining rewards in Vault will be distributed to player's wallet with round up number. If the the number of net remaining rewards in Vault for either MAJ or MJU Vouchers are less than 20, players will get at least 1 of remainings in following matches until fully withdrawn.
Active-Points (Highest value between LW/TW AP) Assosiation with Gachaball Daily Caps
*The daily drop limit for Gatchball is determined by the highest value between this week's and last week's active points.
Valid Matches(F1) | MAJ Locking (F2) | MJU Transaction (F3) | Synthesis (F4) | Active Invites |
---|---|---|---|---|
Active Points | Ranking | Tama Master | Tama BR |
---|---|---|---|
1
TBD
100
1
1
1
10
TBD
500
10
10
10
20
TBD
1,000
20
20
20
30
TBD
2,000
30
30
30
40
TBD
3,500
40
40
40
50
TBD
5,000
50
50
50
60
TBD
8,000
60
60
60
70
TBD
10,000
70
70
70
80
TBD
20,000
80
80
80
90
TBD
50,000
90
90
90
100
TBD
80,000
100
100
100
Ranking-East Round
1
1
0
Ranking-Two Round
1.5
2
0
Tama Mode-East Round
0.5
1
0
Tama Mode-Two Round
0.8
2
0
Tama Battle Royal-16
3
0
100MJU
W1=100%
W2=TBD
W3=150%
W4=200%
W5=100%
0-0.99
1
1
5
1.00-9.99
2
2
5
10.00-49.99
3
3
5
50.00-99.99
5
5
5
100.00-199.99
7
7
5
200+
9
9
5