Furniture System
Last updated
Last updated
The Furnishing system provides both decorative fun and gameplay enhancement for players in Mahjong Meta.
Types of Furnitures
Mahjong Table
Wallpaper
Floor
Bed
Sofa
Cupboard
Electronic
Decoration
Facility
Others
For basic types of furnishings, players can deploy 1 only in each room (there are more rooms for high rarity House). Other types will depends on the room size and rarity.
Affixes
When each furnishing is generated, random affixes will be attached to the NFT with different enhancements. Different affixes will be colored differently according to their rarity.
Affixes | Description | Rarity | Superimposed | Lv1 | Lv2 | Lv3 |
---|---|---|---|---|---|---|
Powers to Consume
To make the enhancement from affixes effective, players need to activated furnishing NFTs in their House, which require the House to have enough powers to consume. Each furnishing NFT with different Rarity and levels consume different powers.
When powers are fully occupied, players are still able to display their extra furnishings for decorative purpose, and also can switch activation status easily when they would like to.
Refine System
Players are able to obtain refine stone from Gatchball during the game. Refine Stone is used for reset the affixes of furnitures.
Cost for different rarities:
*For compensating season 1 players, the cost of refining is set to be free on Season 2.
Levels | N | R | SR |
---|---|---|---|
Rarities | Materials (Refine Stone) | Cost* |
---|---|---|
Energetic
Add [x] Powers to Prime Tama
R
1
1
2
4
Smart
Add [x] Intelligence to Prime Tama
N
3
1-3
+1-3
+2-5
Strong
Add [x] Perseverance to Prime Tama
N
3
1-3
+1-3
+2-5
Wise
Add [x] Judgement to Prime Tama
N
3
1-3
+1-3
+2-5
Lucky
Add [x] Luck to Prime Tama
R
3
1-3
+1-3
+2-5
Prolific
Add [x%] for twins possibility of Tama Breeding
SR
1
0.1%-1.0%
+0.5%-1.5%
+1.0%-2.5%
Efficient
Add [x] exp of Tama from each round
R
2
1
2
3
Skillful
Increase [x%] synthesis success possibilities on skill cards
R
1
0.1%-1.0%
+0.5%-1.5%
+1.0%-2.5%
Healthy*
Recover [x] HP for every 5/7/9 rounds, max to 49/50 of skill card.
SR
1
5rounds/1hp
7rounds/2hp
9rounds/3hp
Agile
[x%] to exempted HP consumption after game round
R
1
1%-3%
+1.0%-2.5%
+2.0%-5.0%
Family-friendly
Increase [x%] synthesis success possibilities on Furnishings
R
1
0.1%-1.0%
+0.1%-1.5%
+1.0%-2.5%
Powerful
Increase [x] powers for your House
R
1
1
3
5
Richful
Increase [x%] Gachaball drop possibilities
SR
1
0.1%-1.0%
+0.1%-1.5%
+1.0%-2.5%
Carlector
Increase [x%] Skill Cards drop possibilities from Gachaball
N
1
0.1%-1.0%
+0.1%-1.5%
+1.0%-2.5%
Trendy
Increase [x%] Fashion drop possibilities from Gachaball
N
1
0.1%-1.0%
+0.1%-1.5%
+1.0%-2.5%
Delicate
Increase [x%] Furnishing drop possibilities from Gachaball
N
1
0.1%-1.0%
+0.1%-1.5%
+1.0%-2.5%
Shining
Increase [x%] Jade drop possibilities from Gachaball
N
1
0.1%-1.0%
+0.1%-1.5%
+1.0%-2.5%
Chosen
Increase [x%] to level up Gachaball gained from game round
SR
1
0.1%-1.0%
+0.1%-1.5%
+1.0%-2.5%
Patient
Increase [x] second(s) to player's consideration time in game round
N
1
1
2
3
Lv1
1
2
3
Lv2
2
3
4
Lv3
3
4
5
N
1
10MJU
R
2
30MJU
SR
3
50MJU