> For the complete documentation index, see [llms.txt](https://mahjong-meta-1.gitbook.io/mahjong-meta-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mahjong-meta-1.gitbook.io/mahjong-meta-whitepaper/mahjong-meta/reward-pool-system.md).

# Reward Pool System

The reward pool in Mahjong Meta is designed for all community players. The approach applied tries to maintain a sustainable and evergreen token distribution system that adapts the game's performance and the available liquidity, ensuring fairness for all stage players.

**Reward Pools:**

**#1 MAJ Pool (After TGE)**

The fund of MAJ reward pool are origined from:

1. Total Token portion for community of MAJ, to be shared with all Mahjong Games, not less than 40% of total supply.
2. MAJ Tax from NFT Market (trading of Fashion, Furnishings and others to be included)
3. % of Repurchasing by MJU Pool

On weekly basis, token will be released from the MAJ pool, and being provided as active rewards. Formula for Token weekly releasing:

Token release per week (t) = P \* Pool\_Balance(t-1) \* e^(-B \* t)&#x20;

where&#x20;

P = fixed percentage of the remaining pool balance&#x20;

B = decay rate

Pool\_Balance(t) = Pool\_Balance(t-1) - Token release per week (t) + Replenished\_Tokens(t)

The first equation calculates the number of tokens to be released during week t, while the second equation updates the pool balance for week t by considering the previous week's balance, the token release, and the reinjections.

This approach offers several benefits:

* It ensures a sustainable token distribution by applying an exponential decay factor, gradually reducing the release rate over time.
* It adapts to the game's performance and available liquidity by considering the reinjections from repurchases and service fees.
* It helps maintain fairness for all stage players, as the token release rate is influenced by the remaining pool balance and the reinjections.

<table><thead><tr><th width="169">Usage</th><th width="72">%</th><th width="352">Description</th><th>Distribute</th></tr></thead><tbody><tr><td>Active Rewards</td><td>60%</td><td>60% of weekly released token will be provided as active rewards. </td><td>Weekly</td></tr><tr><td>Tournaments Rewards</td><td>15%</td><td>15% of weekly released token will be injected to Tournaments rewards pool for weekly, monthly and special tournaments. </td><td>Accordingly</td></tr><tr><td>Seasonal Prizes</td><td>25%</td><td>Ranking &#x26; Tama Master Reward reserves</td><td>Seasonally</td></tr></tbody></table>

\*Before the TGE of MAJ, the rewards issuing in game (for 1st season now) will be determined by the overall budget, growth needs and population size.&#x20;


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